When is planetary annihilation alpha




















This phase will run right through August. The alpha is unlikely to be very representative of the finished game, but a beta is expected to follow in September and November, ahead of launch in December. These early tests will be offered through Uber's own network, but Steam keys will be provided when the game migrates to Valve's platform. Want to see the global combat in action?

There's an article for that. Uber Entertainment is the team behind Monday Night Combat, by the by. Thanks, games. The Gunk, the new game from the SteamWorld team, is releasing in December. If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. The full game is due to launch in December. Lose Your Head.

Jeremy Signor 3 hours ago. Ooey Gooey. Jeremy Signor 2 4 hours ago. Every faction can now build their own tier 2 air factory and gunship. Download TA Zero Alpha 4b here , and visit the official discussion thread. The hotfix, for those who need it, is included within TA Zero Alpha 4b patch archive in a separate folder. The hotfix for Alpha 4 should not be used with Alpha 4b.

Unit guides of Arm , Core , and GoK have all been updated and improved in preparation for upcoming Alpha 4b release! In addition to showing all the new units, the statistics of each unit have been expanded. Due to developments done on. Recharge rates of the void shields of all GoK units are also shown now. There is now also a small section at the start of each unit guide dedicated to the special features of the faction.

There were all kinds of grand plans for TA mods previously; installers, autoupdates, mod switching launcher, improvements to the engine, uncounted new features for modders to use and so on. Some of all that has actually happened, some is being worked on, but overall the TA modding community has been in disarray ever since N72 disappeared and took the community patch project with him. TA Zero was hurt the most because until then N72 had been making all the buildpics, doing a lot of technical work, building and upholding this website, and written newsposts and various text files.

Although slowly and randomly, TA Zero has still been progressing in relative silence over the last years. Alpha 4b patch release has been essentially ready for a while now, new test builds being available on the forum every here and then. There's also a handy thread that summarizes all the new stuff you should get. The changelog has hundreds of lines, including many new units, some bug fixes and a crazy amount of balance adjustments, so everyone still playing Zero should go and grab the latest Alpha 4b test build files; just unzip into your TA Zero folder and replace old Alpha 4 files.

This is the big one! Sixteen years to the week that Total Annihilation was originally released, version Alpha 4 of Total Annihilation Zero arrives not only with T2 ground units but also with a brand new feature called the megamap , an interactive fullscreen map that lets you build and fight better than ever before.

First of all, there's a host of game adjustments and fixes as usual, which you can read about in detail at the Version History page. Secondly, because TA Zero is now fully based on the TA Unofficial Patch it was partially based on it before , it now benefits from all of the same great features introduced by the Patch, which you can also read about in the version history as well as at the updated Features page. Playing online is now easier than ever thanks to hassle-free multiplayer support via GameRanger.

Not only that, but TA Zero now automatically records all multiplayer games, which you can rewatch anytime using the included Replayer. Check out the Features page for more information. A new duelling map called Brimstone Steppes has been added to the growing repoirtaire of TA Zero maps. Layed out in an east-to-west format and featuring multiple routes and spectacular rains of fire, this is a perfect battleground for short, but intense matches.

Click the thumbnail below to view a larger sized preview. Don't forget to visit the official discussion thread. Last but certainly not least, behold the megamap! Left is zoomed in, right is zoomed out. Cool, huh? We will release an update when the issue is fully resolved. Until then, you can install this preliminary hotfix unzip to your TA Zero folder and post your results. This fix should allow your game to launch, but you may encounter unsatisfactory frame rates or hangs on the megamap if it hangs, just roll the mouse wheel up and wait for the game to zoom back in.

However, the regular game view should be fine. Please DO NOT install this fix if you are not affected by the game launch crashing issue most Nvidia users on Windows 7 or earlier as it may break your game. Perhaps the most bizarre GoK unit around, T2 Support Hovercraft features an exotic set of weapon systems intended for area denial and crowd control, and a powerful void shield to protect its rather vulnerable hull.

Its primary weapon is a heavy photon cannon that is extremely effective against lightly armored targets. Photon cannon projectiles have a large blast radius and will explode at range if they miss their target. Anyhow, while impressive in its own right, it is the special weapon system that really makes this unit.

For a significant energy cost, T2 Support Hovercraft can use its dimensional splicer to channel a wide area damage-over-time effect that lasts for 10 seconds. Any light T1 units trying to pass through the area will most likely be destroyed, and even heaviest T2 units will have to watch out since dimensional splicer does damage relative to target size and durability.

The Arm T2 Flak Turret houses arrays of cannons identical to their mobile T2 anti-air unit, but is capable of continuous fire with no need for reloading breaks.



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