Skyrim companions should i join




















She even meditates with the Greybeards! The Dragonborn DLC has some new companions too. Teldryn actually has some of the most unique armour in the game and fights with a relentlessly aggressive battlemage build, capable of demonizing even the most formidable of foes. So taking him on board for a mere gold is a bit of a steal. Get the best gaming deals, reviews, product advice, competitions, unmissable gaming news and more! See comments. Gaming deals, prizes and latest news. Bilitis wrote: Ignoring them?

Why do you suggest that? Lol I always forget this one. You can't complain about the high number of quests. Good hunting brother I know this is more of a high level faction but it helps to become a vampire lord as cons to it really change the game as you usually tend to be in a dungeon so I personally choose the volikhar clan faction and you also get death hounds.

Here are 10 of them. The Companions claim that they have no leader, not since Ysgramor. While that might be true in mere titles, there's still clearly people who are lower in the ranks and those who are obviously in charge of the operations. So, even if they state to have no official leader, it's safe to assume that Kodlak has a very central role in the operations of the faction.

In fact, it's ultimately him that we get sent to since he needs to approve our membership. If he was no leader at all, his input wouldn't matter at all, which makes their whole statement about having no true leader a mere formality. Once upon a time, the Companions worked as mercenaries of sorts. However, this would accidentally pit them against each other when they were hired for the opposing sides of wars and political conflicts.

After this incident, the Companions swore to never partake in such conflicts ever again and claim to be apolitical. This is, however, a bit of a stretch. It's virtually impossible for them to remain neutral in Skyrim, especially since Kodlak has a pretty impressive political sway within most of Skyrim's holds. It would seem the faction's aspirations of being neutral haven't exactly become true with how important Kodlak's word is.

When we first arrive in Whiterun, without knowing anything about the Companions, it's likely you'll randomly get stopped by Aela the Huntress and be accused of not helping her. If you didn't notice, she and a few other Companions were fighting a giant outside of the city, but this event is actually easy to miss. Still, Aela will deliberately seek you out and blame you for not helping her and her friends. In general, the Companions will initially dislike you if you don't partake in the battle, even if you don't notice it, which is a bit unfair towards just any random stranger.

Even though killing Paarthunax leaves a bad taste in some players' mouths, the Greybeards aren't much better even if he's left alive. They're the opposite extreme from the Blades, refusing to take action even when they could save lives.

Remaining loyal to the Greybeards allows the Dragonborn to visit Paarthunax and meditate on Words of Power, making their shouts more powerful. However, they're not a very interesting bunch. They don't have quests or side stories associated with them like other factions do, making these old monks a bit dull.

Though the Stormcloaks are fighting to preserve their way of life, they also have a nasty tendency towards racist nationalism. Some Stormcloak supporters simply want the freedom to worship Talos in peace. Others, however, want to see all non-Nords violently driven from their land. Joining the Stormcloak army may be an important roleplaying choice for some. However, the quests tend to be a bit dull compared to other factions: Go to a location, kill several enemies, repeat.

It's a good way to level up combat skills, but narratively underwhelming, which ranks them low among the game's factions.

There's really no good side to pick in the Civil War. Though they claim to want unity, the Imperial Legion fights to stamp out religious freedom and Nordic traditions.

As with the Stormcloak rebellion, some players may join the Legion as a roleplaying choice, but find themselves bored with the story. The Legion doesn't seem to realize that they're nothing more than Thalmor puppets.

Furthermore, just like fighting for the other side, the storyline isn't particularly engaging. The quests are more or less the same between the two sides. The Companions guild is a good way to build combat skills as a low-level player, with more narrative interest than the Civil War.

However, at higher levels, the large number of radiant quests become tedious and dull.



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